In the same vein as yesterday's "prototyping for fun and profit" (and their wonderfully low-fi, "we're game designers not artists" graphics), Danc over at Lost Garden has tossed up some tools for those of you who are good at designing game mechanics, but not so great at the whole "graphics" thing. The theory is use these building blocks, spending less time trying to make your game prototype attractive, more time making the game play fun. The set is in the same vein as the graphic set for his prototyping challenge, SpaceCute, so it's, well, cute. Painfully so, perhaps.
He outlines a couple of problems he sees with the way indie developers frequently deal with prototype graphics, including "MS Paint, in all its heavenly glory," mangling free graphics sets, sets that are hard to use, so he's put together a set based on "building blocks, not tile sets." He claims that if you can snap together Legos, you can manage to work with his PlanetCute prototyping tiles. Having met plenty of people who I'm not sure could snap together more complex Lego sets, I'm not so sure this is true, but one would hope they would not be designing games. Maggie Greene
Danc's Miraculously Flexible Game Prototyping Tiles [Lost Garden]
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