| Destroy All Humans!: Big Willy Unleashed (DS) – Review |
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| Written by Tera Kirk | |
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After playing the original Destroy All Humans!,
I thought: “You know, if the physics didn’t hamper the graphics so
much, this game would be awesome.” Like the B movies it pays homage to,
Pandemic’s twist on the alien invasion subgenre is endearing in its
imperfection. Our “hero” is a crinkly gray blob who’s obsessed with
sex. The humans are more annoying than he is, spouting the same 1950s
pop culture references over and over again. And yet, there was
something likable about all this awfulness, something that fit with the
awfulness of being the invading aliens I was used to fighting off. But
two sequels, 20 game years and a new developer later, the same flaws
are still there and I’m just not amused by them anymore.
Most of the time he’s free-roming the world, blasting Earthlings with everything from an anal probe to a gun that turns people into zombies. These weapons upgrade via a system of gaining experience and collecting things, which is twice as complicated and annoying as it was the first time around. Now instead of taking time out just to harvest human DNA, players have to keep track of the “data cores” they collect for completing missions and the “energy cells” they find scattered around the environment and from doing odd jobs to keep Pox’s restaurant running smoothly.
At other times, Crypto hops into his saucer and
blasts people and buildings with his heat ray. Razing buildings to the
ground—complete with satisfying crush sounds as said buildings
collapse—spices up the more traditional run-and-gun combat. Perhaps the
joy involved in mass destruction is why Crypto can also ride in the Big
Willy’s mascot, a huge, cherub-cheeked toddler with overalls and a
powerful heat beam. The only problem is that Willy is battery-powered,
which means that the player has to recharge him often with the
Zap-O-Matic electric ray gun.
But I think that the greatest weakness of Big Willy Unleashed is its setting. The first Destroy All Humans!
was set in the 1950s: a time when America was still processing what
happened in Nazi Germany and the threat of the Cold War, partly by making movies about
hostile aliens. In the first game, the humans’ barely-concealed anxiety
about a Communist takeover fits perfectly with the alien invasion going
on right under their noses. By the 1970s, alien invasions had fallen
out of favor in scary movies, and the enemy was much more likely to
come from our own ranks (e.g. perfectly human serial killers or little
girls possessed by evil spirits). Although Locomotive Games faithfully
follows Pandemic’s lead with jokes that refer constantly to the time
the game is set in, the references don’t work nearly as well. The “Red
Scare” of the 50s is replaced by digs at disco, marijuana, and Timothy
Leary. What social commentary and cleverness the original game had is
gone. Disclaimer: This review is based on the Wii version of the game.
Copyright: GameCritics.Com |
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